Studio 21.1.1
FUSION & COMPOSITING

How to ease animation with the Spline editor

DaVinci Resolve Studio 21.1 · Original practical guide

Easing changes how a value travels between keyframes. It can make a move accelerate and settle without changing the basic start and end positions.

Before you begin

Use a short test clip and open Fusion. Keep MediaOut connected to the final result.

ACTUAL RESOLVE INTERFACEView full size ↗
Fusion Spline editor showing animated parameter curves
Fusion Spline editor showing animated parameter curves Reference example from the DaVinci Resolve 21.1 manual, page 1536. Software screenshot © Blackmagic Design. The demonstration media and selected settings may differ from your project.

Step by step

  1. Create two or more keyframes on a Fusion parameter and open the Spline editor.
  2. Enable the relevant animated parameter in the Spline list, then fit the curve to the view.
  3. Select the keyframes and apply a smooth interpolation. Adjust handles to shape acceleration and deceleration without unintended overshoot.
  4. Play the move at normal speed or render a sample. Check whether the timing supports the action instead of simply making the graph look neat.

Check your result

The movement begins and ends intentionally, with no unexpected bounce or pause.

If it doesn’t work as expected

Overly long handles can overshoot a target value. Inspect the curve between keyframes and compare the actual animation before adding more keys.

BUILD THE UNDERLYING SKILL

Fusion: think in nodes

Go deeper with the course’s explanations, exercises, and knowledge checks.

Open module 09 →

Technical reference: DaVinci Resolve 21.1 Reference Manual, Blackmagic Design, September 2026. Screenshot page numbers refer to that manual. Independently written guidance; specific controls may vary by platform and build. Authorship & image credits.